Dead Space 3 Confused Many Fans – Our Review:
Dead Space 3 opens up in the middle of a blizzard on a snowy planet; theÂ NecromorphsÂ have already started their rampage on the military colony stationed there. We take control of a single foot soldier trekking through the snow on the whims of the mysterious Doctor Serrano, and Itâ€™s not long before weÂ encounterÂ our mutated friends, theÂ Necromorphs.The prelude quickly wraps itself up before gamersÂ are reunitedÂ with the disgruntled protagonist, Isaac Clarke. He quickly finds himself in the middle of aÂ UnitologistÂ attack, led byÂ Danik, the passionateÂ UnitologistÂ leader who feels like a James Bond villain. The plot unravels to revealÂ that Ellie, our love interest fromÂ DS2,Â has been sentÂ on a personal mission to check a desolate moon as the Marker home world by the last remaining captain inÂ EarthGov.
Gameplay works exactly like the previous installments, only with two small additions.Â Isaac can now roll and take cover. Neither actually really adds to the game, in fact you will largely forget about them, except for when Danikâ€™s men show upÂ every now and thenÂ for a firefight. This leads to some sadistically fun times since human beings arenâ€™t quite as resilient to ionized plasma as NecromorphsÂ are.
GAMEPLAY WORKS EXACTLY LIKE THE PREVIOUS INSTALLMENTS
Rolling is actuallyÂ useful when you remember itâ€™s there, however, Isaac doesnâ€™t really cover a lot of ground; itâ€™s more of a dodge. The cover system is actually really subtle since all Isaac really does is crouch, but when against a chest-high wall, he aims over top of it. Again, youâ€™re really only going to use this when fightingÂ Unitologists. The core gameplay and shooting mechanics are just as tight and responsive as ever.
|While enemies, combat, and core gameplay hasnâ€™t exactly seen any ground breaking changes â€“ the weapons have. Dead Space 3 allows you to build your guns from the ground up, combining them in all sorts of different ways allowing you to truly experiment and share with what works in dismemberment.Power NodesÂ have been replacedÂ with circuits; each one has different attributes, and are easily removed and replaced. Isaac can also find â€œScavenger Botsâ€, you use these to acquire resources automatically as you play, youÂ will be informedÂ when one is waiting for you at the Bench. The problem is by how the game shoots this system in the foot.|
Tungsten is a vital element used in almost every weapon part, but you rarely find it in pickups, and scavenger bots donâ€™t exactly bring it in bulk.
Never fear though, EA has you covered; you can buy tungsten and other valuable supplies for only 240 Microsoft Points! You can also buy them with Supply Vouchers that you accumulate as your Scavenger Bots collect supplies.
TUNGSTEN IS A VITAL ELEMENT USED IN ALMOST EVERY WEAPON PART, BUT YOU RARELY FIND ITÂ
The ammo pickupsÂ have been combinedÂ into one simple pickup; this really seems like the only logical choice considering how varied the playerâ€™s arsenal will be.
To simplify things, Isaacâ€™s suits are now purely cosmetic, there are no special attributes fitted to certain ones like in Dead Space 2. You make your regular upgrades to your suit via the kiosks, and then you get to pick the suit you think looks best.
|CO-OPÂ and optional missions are new additions to the Dead Space franchise, and both do nothing to detract from the single player experience. I insisted on playingÂ the wholeÂ game on single player, while sometimes jumping back to play earlier levels with a friend.There are certainly some changes to the campaign, and sometimes as Carver I fell like a fifth wheel, so I would recommend beating it first by yourself, but definitely check out co-op.Optional missions are so subtle theyÂ can beÂ easily missed. They work to further expand on the world that Dead Space takes place in, and youÂ are rewardedÂ for your efforts. Usually the chests contain a cache of goodies ranging from weapon parts to circuit upgrades and blueprints at the end of eachÂ endeavor.|
Pulling the gameplay aside, Dead Space 3 incorporatesÂ many differentÂ themes which makes it feel like a horror movie mash-up.After Chapter one (which feels like Blade Runner) the game gives off a lot of vibes from Aliens, from Isaacâ€™s reluctance to jump back into the fray, to providing survival tips to his teammates â€“ heâ€™s almost a regular Ellen Ripley.
Once we land on the icy cold planet, then things take a turn to John Carpenterâ€™s The Thing. Exploring abandoned arctic encampments feel just as creepy as fixing broken down space ships. By finding text files on the ground, we get to piece togetherÂ bits and piecesÂ of what happened.
What really makes Dead Space 3 shine is its dialogue, itâ€™s some of the mostÂ down to earthÂ dialogue Iâ€™ve ever heard of in a game. The love triangle that forms between Isaac, Ellie, andÂ Norton, really brings some great lines and character interactions to the table.
MOST DOWN TO EARTH DIALOGUE Iâ€™VE EVER HEARD IN A GAME
When characterâ€™s die, the others reactÂ accordingly, we can watch as these people try to keep their fears in check, but we get to see them crack at times during the campaign.
As good as the dialogue is, much of the story falls into common clichÃ©s andÂ can beÂ very predictable.
|But sometimes I feel that itâ€™s a parody in of itself because some of Isaacâ€™s comments relate to how common it is forÂ NecromorphsÂ to pop out of vents at any given time. It really gives us the impression that heâ€™s almost become desensitized to theÂ Necromorphs.For example, instead of freaking out when the regenerating enemies show up early on, Isaac seems more annoyed than frightened. Like Dead Space 2, Dead Space 3â€™s ending tries to bite off more than it can chew; we have to deal with a final boss who is on par with the size of bosses from God of War, andÂ the reality ofÂ its existence doesnâ€™t feel like itÂ was executedÂ properly. Not to mention, the fight itself isnâ€™t anything special.|
|Dead Space 3 is a fantastic way to end a franchise, it is a well-polished machine that runs through the usual mechanics weâ€™re familiar with, while really going places with its themes and characters.The visuals are outstanding, from character models to weather effects and environments. The sound effects and musical scores have certainly seen a drastic improvement in quality, while characters are well written and voiced. I would certainly recommend this game to any fan, or someone looking to get into the franchise.|